About me
DragoslavPavlovicUnreal Engine Expert & Metaverse Specialist
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Game development
Windows
VR Development (Windows)
Complete 3D asset creation from modeling to texturing
Level Design
Gameplay Programming
Procedural and parametric asset and level creation
Materials & Shaders programming
Material functions
Performance optimization
Automation
Editor Widget Utilities (Extending Unreal Editor functionality through widgets)
Assets and Actor utilities (Extending Unreal Editor functionality
through scripts)
Multiplayer / Networking
User Interface UMG design and functionality programming
C++ Programming
Version Source Control (Git, Perforce)
Custom Unreal Engine plugins
After years of experience in the industry, I've become proficient at these programs.
Traits:
Creative problem solving
Self-motivation
Humor
Optimism
Innovative thinking
Languages:
English – Full professional level
Russian – Conversational
Serbian – Native
Croatian – Native
Abilities:
Great spoken and written communication
Management skills
Business development
Mentoring
Consulting
Deep technical understanding
Project pipeline development
Software architecture development
Languages:
English – Full professional level
Russian – Conversational
Serbian – Native
Croatian – Native
Cosmic Universe
Position: Lead Technical Game Designer
December 2021 – present
“Geminus” digital twin & internet of things project
Position: Lead software architect
September – present
“Preserving history” realistic VR project
Position: Director, Lead Unreal Engine developer
Dec 2021 – present
NDA bound projects involving hyper-realistic humans
Position: Senior Unreal Engine developer
Jan 2021 – Dec 2021
Sensorium Galaxy
Position: Lead Technical Artist
July 2021 – October 2021
Smart home radiators digital twin
Position: Unreal Engine developer, lead technical artist
Dec 2020 – November 2021
Undisclosed metaverse project
Position: Lead Unreal Engine developer
January 2021 – April 2021
Tokyo City digital twin
Position: Senior Technical Artist
May 2021 – August 2021
Heavy industry digital twins
Position: Senior Technical Artist
July 2020 – May 2021
Innovative city concept
Position: Unreal Engine developer
Sept 2019 – February 2020
MCity University of Michigan – autonomous driving vehicle test ground
Position: Environment Artist
December 2017 – January 2018